September 2017

New Books by Title

New Books [ by TITLE ] [ by FIELD OF STUDIES ]

0-9

  1. #Girlboss / Sophia Amoruso. New York, New York : Portfolio/Penguin, Putnam, [2014] HD6053 .Amo 2014
  2. 3D game textures : create professional game art using Photoshop / Luke Ahearn. Boca Raton, FL : CRC Press, Taylor & Francis Group, [2016] QA76.76.C672 Ahe 2016

A

  1. ACCA foundation level paper FAU [study text] : foundations in audit. Wokingham, Berkshire : Kaplan Publishing, [2017] HF5661 .Fia/FAU 2017
  2. Alibaba : the house that Jack Ma built / Duncan Clark. New York : Ecco, [2016] HF5548.325.C6 Cla 2016
  3. All is not forgotten / Wendy Walker. New York : St. Martin's Press, [2016] F .Wal/A
  4. American kingpin : the epic hunt for the criminal mastermind behind the Silk Road / Nick Bilton. New York : Portfolio/Penguin, [2017] HV6248.U45 Bil 2017
  5. The animator's survival kit / Richard Williams. London : Faber and faber, 2009. NC1765 .Wil 2009
  6. The art of comic book writing : the definitive guide to outlining, scripting, and pitching your sequential art stories / Mark Kneece. Berkeley, California : Watson-Guptill Publications, [2015] PN6710 .Kne 2015

B

  1. Basic engineering mathematics / John Bird. Abingdon, Oxon : Routledge, 2017. TA330 .Bir 2017
  2. The beginner's guide to Android game development / James S. Cho. Dublin 4, Ireland : Glasnevin Publishing, 2014. QA76.76.C672 Cho 2014
  3. Beginner's guide to digital painting in Photoshop : characters / [deputy editor, Jess Serjent-Tipping]. Worcester, United Kingdom : 3DTotal Publishing, 2015. TR267.5.A3 Big 2015
  4. The beguiled : a novel / Thomas Cullinan. New York, New York : Penguin Books, 2017. F .Cul/B
  5. Beneath a scarlet sky : a novel / Mark Sullivan. Seattle : Lake Union Publishing, [2017] F .Sul/B
  6. Beren and Lúthien / by J.R.R. Tolkien ; edited by Christopher Tolkien, with illustrations by Alan Lee. London : HarperCollinsPublishers, 2017. F .Tol/B
  7. The big bad world of concept art for video games : an insider's guide for students / Eliott Lilly. [Culver City, CA] : Design Studio Press , 2015. QA76.76.C672 .Lil 2015
  8. Building imaginary worlds : the theory and history of subcreation / Mark J. P. Wolf. New York : Routledge, 2012. PN56.C69 Wol 2012

C

  1. C & C++ interview questions you'll most likely be asked. [Place of publication not identified] : Vibrant Publishers, [2017] QA76.73.C153 Int 2017
  2. Cambridge International AS and A Level law / Jacqueline Martin, Tim Wilshire and Jayne Fry ; editor Sue Teal. London : Hodder Education, 2017. KD661 .Mar 2017
  3. Capitalism : a ghost story / Arundhati Roy. Chicago, IL : Haymarket Books, 2014. HC440.I5 .Roy 2014
  4. Changing the conversation : the 17 principles of conflict resolution / Dana Caspersen. New York, New York : Penguin Group, 2015. BF637.I48 Cas 2015
  5. The child / Fiona Barton. New York, NY : Berkley, 2017. F .Bar/C
  6. China's Eurasian century? : political and strategic implications of the Belt and Road Initiative / Nadège Rolland. Seattle, WA : The National Bureau of Asian Research, [2017] HF1604 .Rol 2017
  7. Classic Koffmann / Pierre Koffmann ; photography by David Loftus. London : Jacqui Small, [2016] TX719.2.G37 Kof 2016
  8. Coding games in Scratch / Jon Woodcock. New York : DK Publishing, 2016. QA76.73.S345 Woo 2016
  9. Cognitive behavioural therapy / Christine Wilding. London : Hodder & Stoughton, 2015. RC489.C63 Wil 2015
  10. Come sundown / Nora Roberts. New York, NY : St. Martin's Press, [2017] F .Rob/C
  11. Compass / Mathias Énard ; translated by Charlotte Mandell. New York : New Directions, [2017] F .Ena/C
  12. Compassionate capitalism : a journey to the soul of business / Blaine Bartlett and David Meltzer. Irvine, CA : TISN Media, [2016] HG4028.C6 .Bar 2016
  13. The complete manual of typography : a guide to setting perfect type / James Felici. Berkeley, CA : Peachpit Press, [2012] Z250 .Fel 2012
  14. Computer organization and architecture : designing for performance / William Stallings ; with contributions by Peter Zeno ; with foreword by Chris Jesshope. London : Pearson Education, [2016] QA76.9.C643 Sta 2016

D

  1. Daily painting : paint small and often to become a more creative, productive, and successful artist / Carol Marine. New York, NY : Watson-Guptill Publications, [2014] ND1505 .Mar 2014
  2. The DC Comics guide to writing comics / Dennis O'Neil ; introduction by Stan Lee. New York : Watson-Guptill Publications, 2001. PN6710 .One 2001
  3. Design fundamentals : notes on visual elements & principles of composition / Rose Gonnella, Christopher J. Navetta, Max Friedman. [San Francisco, CA] : Peachpit Press, [2015] NC1000 .Gon 2015
  4. The design of everyday things / Don Norman. New York, New York : Basic Books, [2013] TS171.4 .Nor 2013
  5. Design patterns : elements of reusable object-oriented software / Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides. Indianapolis, IN : Addison-Wesley/Pearson, [1995] QA76.64 .Gam 1995
  6. Drawing the human head / Burne Hogarth, by the of author of Dynamic Anatomy. Berkeley, California : Watson-Guptill, 1989. NC770 .Hog 1989
  7. Dunkirk : the history behind the major motion picture / Joshua Levine. London : William Collins, [2017] D756.5.D8 Lev 2017
  8. Dynamic light and shade / by Burne Hogarth. New York : Watson-Guptill Publications, 1991. NC755 .Hog 1991

F

  1. The first two rules of leadership : don't be stupid, don't be a jerk : how to achieve extraordinary results with class / David Cottrell. Hoboken, New Jersey : Wiley, [2016] HD57.7 .Cot 2016
  2. Framed perspective. Vol. 2 : Technical drawing for shadows, volume and characters / Marcos Mateu-Mestre. [Place of publication not identified] : Design Studio Press , 2016. NC750 .Mat 2016
  3. Fundamentals of game design / Ernest Adams. [Berkeley, CA] : New Riders, [2014] QA76.76.C672 Ada 2014

G

  1. The game production handbook / Heather Maxwell Chandler. Burlington, MA : Jones & Bartlett Learning, [2014] QA76.76.C672 Cha 2014
  2. Game programming patterns / Robert Nystrom. [Place of publication not identified] : Genever Benning, [2014] QA76.76.C672 Nys 2014
  3. Game project completed : how successful indie game developers finish their projects / by Thomas Schwarzl. [Place of publication not identified] : CreateSpace, [2014] GV1469.3 .Sch 2014
  4. Game testing : all in one / Charles P. Schultz, Robert Denton Bryant. Dulles, VA : Mercury Learning & Information, [2017] QA76.76.C672 Sch 2017
  5. Gastrophysics : the new science of eating / Charles Spence ; foreword by Heston Blumenthal. New York, New York : Viking, [2017] TX631 .Spe 2017
  6. Graphic design and desktop publishing / Joan Oleck. New York, NY : Rosen Publishing Group, 2011. Z246 .Ole 2011

H

  1. The heart / Maylis de Kerangal ; translated from the French by Sam Taylor. New York : Farrar, Straus and Giroux, 2016. F .Ker/H
  2. The hero with a thousand faces / Joseph Campbell. Novato, California : New World Library, [2008] BL313 .Cam 2008
  3. A horse walks into a bar / David Grossman ; translated by Jessica Cohen. New York : Alfred A. Knopf, [2017] F .Gro/H
  4. How to become a lead generation machine at trade shows and exhibitions : aka one foot on the stand / by Anthony J Sparx. [Lexington, KY] : [CreateSpace Independent Publishing Platform], [2012] T396 .Spa 2012
  5. How to draw fantasy art and RPG maps : step-by step cartography for gamers and fans / Jared Blando. Blue Ash, Ohio : Impact Books, [2015] NC825.F25 Bla 2015
  6. How will you measure your life? / Clayton M. Christensen, James Allworth & Karen Dillon. Hammersmith, London : HarperCollins, 2012. BF637.S4 Chr 2012
  7. Hunger : a memoir of (my) body / Roxane Gay. New York, NY : Harper, an imprint of HarperCollinsPublishers, [2017] BF697.5.B63 Gay 2017

I

  1. Imaginary homelands : essays and criticism, 1981-1991 / Salman Rushdie. London : Vintage, 2010. PR6068.U757 Rus 2010
  2. The indie game developer handbook / Richard Hill-Whittall. Burlington, MA : Focal Press, 2015. QA76.76.C672 Hil 2015
  3. Introduction to casino management / Anthony F. Lucas, Jim Kilby. Escondido, California : Okie International, [2012] HV6711 .Luc 2012

J

  1. Judas / Amos Oz ; translated from the Hebrew by Nicholas de Lange. New York, NY : Houghton Mifflin Harcourt, 2016. F .Oz/J

K

  1. Kelly L. Murdock's 3ds Max 2017 complete reference guide / Kelly L. Murdock. Mission, Kansas : SDC Publications, [2016] TR897.7 .Mur 2016
  2. The killer inside me / Jim Thompson ; foreword by Stephen King. New York, NY : Mulholland Books/Little, Brown and Company, 2014. F .Tho/K

M

  1. Machine, platform, crowd : harnessing our digital future / Andrew McAfee & Erik Brynjolfsson. New York, NY : W.W. Norton & Company, [2017] HC79.I55 .Maca 2017
  2. Master the art of speed painting : digital painting techniques / [junior editor, Debbie Cording ; managing editor, Simon Morse]. Worcester : 3DTotal Publishing, 2016. N7433.8 .Mas 2016
  3. Mechanika : creating the art of space, aliens, robots and sci-fi / Doug Chiang. Blue Ash, Ohio : Impact Books, [2015] N8217.F28 Chi 2015
  4. Media law / Sallie Spilsbury. New York, NY : Routledge, 2016. KD2870 .Spi 2016
  5. A mind for numbers : how to excel at math and science (even if you flunked algebra) / Barbara Oakley. New York : Tarcher Perigee/Penguin, [2014] QA11.2 .Oak 2014
  6. Modern PHP : new features and good practices / Josh Lockhart. Sebastopol, CA : O'Reilly Media, 2015. QA76.73.P224 Loc 2015

N

  1. The nightingale / Kristin Hannah. New York : St. Martin's Press, [2015] F .Han/N
  2. No is not enough : defeating the new shock politics / Naomi Klein. London : Allen Lane, 2017. JC328.3 .Kle 2017
  3. Nutrition economics : principles and policy applications / Suresh C. Babu, Shailendra N. Gajanan, J. Arne Hallam. London : Academic Press is an imprint of Elsevier, [2017] TX359 .Bab 2017

O

  1. Olio / Tyehimba Jess. Seattle : Wave Books, [2016] PS3610.E874 Jes 2016

P

  1. Peaks and valleys : making good and bad times work for you--at work and in life / Spencer Johnson. New York, NY : Atria Books, 2009. HF5386 .Joh 2009
  2. Photoshop for games : creating art for console, mobile, and social games / Shawn Nelson. [Place of publication not identified] : New Riders, [2015] QA76.76.C672 Nel 2015
  3. Physics for game programmers / Grant Palmer. Berkeley, CA : Apress, [2005] QA76.76.C672 Pal 2005
  4. Practices of an agile developer : working in the real world / Venkat Subramaniam, Andy Hut. Raleigh, North Carolina : Pragmatic Bookshelf, [2006] QA76.76.D47 Sub 2006
  5. Preproduction blueprint : how to plan game environments and level designs / [ by Alex Galuzin]. [Place of publication not identified] : CreateSpace, [2016] QA76.76.C672 Gal 2016
  6. Programming game AI by example / Mat Buckland. Plano, TX. : Wordware Publishing , [2005] QA76.76.C672 Buc 2005

S

  1. Secrets of the millionaire mind : mastering the inner game of wealth / T. Harv Eker. New York, NY : HarperCollins Publishers, [2005] HG222.3 .Eke 2005
  2. Start : punch fear in the face, escape average, do work that matters / Jon Acuff. Brentwood, Tennessee : Ramsey Press/Lampo Press, [2013] BF575.S39 Acu 2013
  3. Stillhouse Lake / Rachel Caine. Seattle : Thomas & Mercer, [2017] F .Cai/S

T

  1. Thou shall prosper : ten commandments for making money / Rabbi Daniel Lapin. Hoboken, N.J. : Wiley, [2010] BM538.W4 Lap 2010
  2. Tradigital animate CC : 12 principles of animation in Adobe Animate / Stephen Brooks. Boca Raton, FL : CRC Press, Taylor & Francis Group, [2017] TR897.72.F53 Bro 2017
  3. Typography / Gavin Ambrose, Paul Harris. London : Bloomsbury Visual Arts, [2017] Z246 .Amb 2017

Y

  1. Yesterday / Felicia Yap. London : Headline Publishing, 2017. F .Yap/Y